Still, at least yesterday I've managed to figure out how to solve one of the couple of problems I need to tackle for the map, and that is to prevent players from teleporting or blinking onto undesired areas.
After discovering it by chance, since the developer.valvesoftware.com and its discussion boards did not yield much information, I decided to record a video on its steps and uploaded it onto YouTube yesterday. I hope that it will prove useful to anyone making maps or mods in Dota 2.
So, here's the video in question:
I also tried to include the steps inside the developer.valvesoftware.com wiki site, but have no permissions to include screenshots for the steps. I'll be including the same video into that page for people to refer to.
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